The Impact of Glitches in Games: An Exploratory Study
The Impact of Glitches in Games: An Exploratory Study
The Impact of Glitches in Games: An Exploratory Study
Process
Literature Review
Interviews
Online Observations
Data/Thematic Analysis
Final Research Paper
Presentation of Findings
Literature Review
Interviews
Online Observations
Data/Thematic Analysis
Final Research Paper
Presentation of Findings
Literature Review
Interviews
Online Observations
Data/Thematic Analysis
Final Research Paper
Presentation of Findings
My Role
Primary Researcher (this was a solo project!)
Primary Researcher (this was a solo project!)
Primary Researcher (this was a solo project!)
Timeline
3.5 Months
3.5 Months
3.5 Months
Tools Used
Dovetail
Zotero
Zoom
Miro
Google Docs
Microsoft Word
Canva
Dovetail
Zotero
Zoom
Miro
Google Docs
Microsoft Word
Canva
Dovetail
Zotero
Zoom
Miro
Google Docs
Microsoft Word
Canva
The Study's Purpose
The Study's Purpose
The Study's Purpose
As someone who is a member of several different gaming communities, I have witnessed many players express their amusement, excitement, or even annoyance around various glitches in the games they play. But why is this? Why do players find some of these "errors" enjoyable, and why are they only sometimes enjoyable? What affects their opinion of these glitches?
That is what I sought to answer with this exploratory research study. Many studies have looked at different types of glitches, their outcomes, and how/when to fix them from a developer's lens, but few have looked at them from a qualitative standpoint in regards to the player's experience. This is why I sought to understand the players' perspectives around glitches.
As someone who is a member of several different gaming communities, I have witnessed many players express their amusement, excitement, or even annoyance around various glitches in the games they play. But why is this? Why do players find some of these "errors" enjoyable, and why are they only sometimes enjoyable? What affects their opinion of these glitches?
That is what I sought to answer with this exploratory research study. Many studies have looked at different types of glitches, their outcomes, and how/when to fix them from a developer's lens, but few have looked at them from a qualitative standpoint in regards to the player's experience. This is why I sought to understand the players' perspectives around glitches.
As someone who is a member of several different gaming communities, I have witnessed many players express their amusement, excitement, or even annoyance around various glitches in the games they play. But why is this? Why do players find some of these "errors" enjoyable, and why are they only sometimes enjoyable? What affects their opinion of these glitches?
That is what I sought to answer with this exploratory research study. Many studies have looked at different types of glitches, their outcomes, and how/when to fix them from a developer's lens, but few have looked at them from a qualitative standpoint in regards to the player's experience. This is why I sought to understand the players' perspectives around glitches.
My Approach
My Approach
My Approach
— Research Plan
— Research Plan
— Research Plan
To begin this research study, I first drafted a research plan. Within this research plan, I determined the important specifics of the research including the theoretical frameworks and methods. I also created an interview protocol, how I would recruit participants, and how I would analyze the data collected. And most importantly, I explained the purpose of the study, including the guiding research questions.
To begin this research study, I first drafted a research plan. Within this research plan, I determined the important specifics of the research including the theoretical frameworks and methods. I also created an interview protocol, how I would recruit participants, and how I would analyze the data collected. And most importantly, I explained the purpose of the study, including the guiding research questions.
When conducting this research, I had three primary research questions I sought to answer:
When conducting this research, I had three primary research questions I sought to answer:
When conducting this research, I had three primary research questions I sought to answer:
What are players’ attitudes towards glitches and bugs?
What are players’ attitudes towards glitches and bugs?
What are players’ attitudes towards glitches and bugs?
How does the Developer’s response to bugs affect the player’s opinions on the game?
How does the Developer’s response to bugs affect the player’s opinions on the game?
How does the Developer’s response to bugs affect the player’s opinions on the game?
How do intentional vs. unintentional bugs affect the player’s experience, as well as other players in the case of multiplayer games?
How do intentional vs. unintentional bugs affect the player’s experience, as well as other players in the case of multiplayer games?
How do intentional vs. unintentional bugs affect the player’s experience, as well as other players in the case of multiplayer games?
— Literature Review
— Literature Review
— Literature Review
Understanding Types of Glitches
Understanding Types of Glitches
Understanding Types of Glitches
Before starting the primary research included in my research plan, my first step in learning about glitches in games was to read up on what research has already been done on the matter in a Literature Review.
To find relevant works, I used the key words circled below when looking for published papers.
With these key words, I collected various sources using Zotero where I could easily read, annotate, group, and cite these sources.
Before starting the primary research included in my research plan, my first step in learning about glitches in games was to read up on what research has already been done on the matter in a Literature Review.
To find relevant works, I used the key words circled below when looking for published papers.
With these key words, I collected various sources using Zotero where I could easily read, annotate, group, and cite these sources.
Before starting the primary research included in my research plan, my first step in learning about glitches in games was to read up on what research has already been done on the matter in a Literature Review.
To find relevant works, I used the key words circled below when looking for published papers.
With these key words, I collected various sources using Zotero where I could easily read, annotate, group, and cite these sources.



One paper by Lewis et al. (2010) created a "bug taxonomy" where they looked at various clips on YouTube and analyzed the different glitches in detail, then categorized them based on those details (such as what error happened to cause them, the outcome, etc). Because there were so many types and these types were based on game development vernacular, I summarized the different types into the chart below, and gave some simple examples.
One paper by Lewis et al. (2010) created a "bug taxonomy" where they looked at various clips on YouTube and analyzed the different glitches in detail, then categorized them based on those details (such as what error happened to cause them, the outcome, etc). Because there were so many types and these types were based on game development vernacular, I summarized the different types into the chart below, and gave some simple examples.
One paper by Lewis et al. (2010) created a "bug taxonomy" where they looked at various clips on YouTube and analyzed the different glitches in detail, then categorized them based on those details (such as what error happened to cause them, the outcome, etc). Because there were so many types and these types were based on game development vernacular, I summarized the different types into the chart below, and gave some simple examples.



The Negative: Cheating and Fairness
The Negative: Cheating and Fairness
The Negative: Cheating and Fairness
I found several research articles focused on player perceptions of glitches and fairness in gaming, particularly in multiplayer and Esport contexts. I found that:
Esport tournaments add pressure due to monetary prizes, affecting views on bug exploitation.
Some argue that exploiting glitches is simply using all available game features.
Most players define cheating as gaining an unfair advantage.
Some players believe cheating only exists in relation to other players.
Exploiting glitches in single-player games is often seen as acceptable.
I found several research articles focused on player perceptions of glitches and fairness in gaming, particularly in multiplayer and Esport contexts. I found that:
Esport tournaments add pressure due to monetary prizes, affecting views on bug exploitation.
Some argue that exploiting glitches is simply using all available game features.
Most players define cheating as gaining an unfair advantage.
Some players believe cheating only exists in relation to other players.
Exploiting glitches in single-player games is often seen as acceptable.
I found several research articles focused on player perceptions of glitches and fairness in gaming, particularly in multiplayer and Esport contexts. I found that:
Esport tournaments add pressure due to monetary prizes, affecting views on bug exploitation.
Some argue that exploiting glitches is simply using all available game features.
Most players define cheating as gaining an unfair advantage.
Some players believe cheating only exists in relation to other players.
Exploiting glitches in single-player games is often seen as acceptable.
The Positive: Speed-running and Need Fulfillment
The Positive: Speed-running and Need Fulfillment
The Positive: Speed-running and Need Fulfillment
Glitch exploitation can lead to alternative gameplay styles, with speed-running as a notable example.
Speed-running often utilizes glitches but doesn’t entirely depend on them.
Speed-runners redefine game goals, challenging designer-intended rules.
Glitch-finding and community-building around glitches fulfill two needs from self-determination theory (SDT):
Competence need (mastery of controls)
Relatedness need (community sharing)
The practice of discovering, mastering, and sharing glitches creates a unique gaming subculture that satisfies players’ psychological needs.
Glitch exploitation can lead to alternative gameplay styles, with speed-running as a notable example.
Speed-running often utilizes glitches but doesn’t entirely depend on them.
Speed-runners redefine game goals, challenging designer-intended rules.
Glitch-finding and community-building around glitches fulfill two needs from self-determination theory (SDT):
Competence need (mastery of controls)
Relatedness need (community sharing)
The practice of discovering, mastering, and sharing glitches creates a unique gaming subculture that satisfies players’ psychological needs.
Glitch exploitation can lead to alternative gameplay styles, with speed-running as a notable example.
Speed-running often utilizes glitches but doesn’t entirely depend on them.
Speed-runners redefine game goals, challenging designer-intended rules.
Glitch-finding and community-building around glitches fulfill two needs from self-determination theory (SDT):
Competence need (mastery of controls)
Relatedness need (community sharing)
The practice of discovering, mastering, and sharing glitches creates a unique gaming subculture that satisfies players’ psychological needs.
Collecting Primary Data
Collecting Primary Data
Collecting Primary Data
Because my research goal is centered on the player's perspective of glitches, the ideal way to learn about this would be to observe players in person, encountering glitches in a game and take notes on their reactions. However, there is a challenge with this:
Because my research goal is centered on the player's perspective of glitches, the ideal way to learn about this would be to observe players in person, encountering glitches in a game and take notes on their reactions. However, there is a challenge with this:
Because my research goal is centered on the player's perspective of glitches, the ideal way to learn about this would be to observe players in person, encountering glitches in a game and take notes on their reactions. However, there is a challenge with this:
Observing glitches "organically" is hard to achieve.
Observing glitches "organically" is hard to achieve.
Glitches are, by nature, chaotic and unpredictable which makes them hard to observe. Glitches can be achieved intentionally, but this requires the user to know about them beforehand, and thus, they likely already have formed opinions around them. So, I used two different methods of qualitative data collection to learn about player's opinions: Observations and Interviews.
Glitches are, by nature, chaotic and unpredictable which makes them hard to observe. Glitches can be achieved intentionally, but this requires the user to know about them beforehand, and thus, they likely already have formed opinions around them. So, I used two different methods of qualitative data collection to learn about player's opinions: Observations and Interviews.
Glitches are, by nature, chaotic and unpredictable which makes them hard to observe. Glitches can be achieved intentionally, but this requires the user to know about them beforehand, and thus, they likely already have formed opinions around them. So, I used two different methods of qualitative data collection to learn about player's opinions: Observations and Interviews.
— Observations
— Observations
Because glitches are hard to observe "live", I turned to the internet for this info, namely YouTube and Twitch. I performed two different observations of a steamer using their recorded "video-on-demand" (aka VOD), totaling 1 hour of observation with field notes. The VOD on Twitch also had a recording of the viewer's chat, so I also recorded some notable reactions from the viewers. The benefit of using VODs is that these are long, uncut videos compared to common YouTube videos that show snippets of different moments.
Because glitches are hard to observe "live", I turned to the internet for this info, namely YouTube and Twitch. I performed two different observations of a steamer using their recorded "video-on-demand" (aka VOD), totaling 1 hour of observation with field notes. The VOD on Twitch also had a recording of the viewer's chat, so I also recorded some notable reactions from the viewers. The benefit of using VODs is that these are long, uncut videos compared to common YouTube videos that show snippets of different moments.
Because glitches are hard to observe "live", I turned to the internet for this info, namely YouTube and Twitch. I performed two different observations of a steamer using their recorded "video-on-demand" (aka VOD), totaling 1 hour of observation with field notes. The VOD on Twitch also had a recording of the viewer's chat, so I also recorded some notable reactions from the viewers. The benefit of using VODs is that these are long, uncut videos compared to common YouTube videos that show snippets of different moments.



— Interviews
— Interviews
— Interviews
While I could not observe players first hand, I could conduct interviews with different players to learn about their game experiences. As mentioned before, I created an interview protocol in my research plan and used convenience sampling to gather 6 participants where I asked them questions about their experiences with glitches. Some questions asked include:
While I could not observe players first hand, I could conduct interviews with different players to learn about their game experiences. As mentioned before, I created an interview protocol in my research plan and used convenience sampling to gather 6 participants where I asked them questions about their experiences with glitches. Some questions asked include:
While I could not observe players first hand, I could conduct interviews with different players to learn about their game experiences. As mentioned before, I created an interview protocol in my research plan and used convenience sampling to gather 6 participants where I asked them questions about their experiences with glitches. Some questions asked include:
Have you encountered bugs/glitches in your games? If so, how much did they impact your experience (positively or negatively)?
Have you ever intentionally tried to glitch a game?
Who do you believe has more "responsibility" regarding glitch exploitation, players or developers?
Have you encountered bugs/glitches in your games? If so, how much did they impact your experience (positively or negatively)?
Have you ever intentionally tried to glitch a game?
Who do you believe has more "responsibility" regarding glitch exploitation, players or developers?
Have you encountered bugs/glitches in your games? If so, how much did they impact your experience (positively or negatively)?
Have you ever intentionally tried to glitch a game?
Who do you believe has more "responsibility" regarding glitch exploitation, players or developers?
I also showed the participants some video examples of glitches in games and asked them their opinions on the glitches.
I also showed the participants some video examples of glitches in games and asked them their opinions on the glitches.
I also showed the participants some video examples of glitches in games and asked them their opinions on the glitches.
Research Findings
Research Findings
Research Findings
— Data/Thematic Analysis
— Data/Thematic Analysis
— Data/Thematic Analysis
Putting it All Together: Thematic Analysis
Putting it All Together: Thematic Analysis
Putting it All Together: Thematic Analysis
After collecting field notes and interview responses, I analyzed the qualitative data using thematic analysis. The responses were sorted and coded using Dovetail; an example is shown below.
After collecting field notes and interview responses, I analyzed the qualitative data using thematic analysis. The responses were sorted and coded using Dovetail; an example is shown below.
After collecting field notes and interview responses, I analyzed the qualitative data using thematic analysis. The handwritten field notes were transcribed digitally, and the interviews were conducted over Zoom, which has built-in transcribing functions. The transcriptions were then sorted and coded using Dovetail; an example is shown below.



Like the headings used in the literature review section above, the coding I did focused on "positive" and "negative" perspectives with "Versus" coding. However, with this method, I found that there were several data points that didn't exactly fit these two codes, so I created a third code called "frequency." This code refers to the frequency of a certain glitch occurring. After coding, I created six themes:
Like the headings used in the literature review section above, the coding I did focused on "positive" and "negative" perspectives with "Versus" coding. However, with this method, I found that there were several data points that didn't exactly fit these two codes, so I created a third code called "frequency." This code refers to the frequency of a certain glitch occurring. After coding, I created six themes:
Like the headings used in the literature review section above, the coding I did focused on "positive" and "negative" perspectives with "Versus" coding. However, with this method, I found that there were several data points that didn't exactly fit these two codes, so I created a third code called "frequency." This code refers to the frequency of a certain glitch occurring. After coding, I created six themes:
"Exploitation of bugs negatively affect other players."
"Exploitation of bugs negatively affect other players."
"Unexpected bugs in multiplayer create fun moments.”
"Unexpected bugs in multiplayer create fun moments.”
“Frequent, reoccurring bugs create frustration.”
“Frequent, reoccurring bugs create frustration.”
“Socialization during unexpected bugs positively alters their perception.”
“Socialization during unexpected bugs positively alters their perception.”
“Unintentional bugs in immersive single-player games are innately negative.”
“Unintentional bugs in immersive single-player games are innately negative.”
“When and how developers respond to bugs positively or negatively alter player’s opinions.”
“When and how developers respond to bugs positively or negatively alter player’s opinions.”
1. Intentional Glitches
1. Intentional Glitches
1. Intentional Glitches
What I found from my primary research largely aligned with my findings from secondary research, especially the finding that intentional glitch exploits in multiplayer are seen as unfair.
What I found from my primary research largely aligned with my findings from secondary research, especially the finding that intentional glitch exploits in multiplayer are seen as unfair.
What I found from my primary research largely aligned with my findings from secondary research, especially the finding that intentional glitch exploits in multiplayer are seen as unfair.
" When people exploit bugs and glitches in our multiplayer games on especially in esports tournaments then that becomes a bit problematic."
" When people exploit bugs and glitches in our multiplayer games on especially in esports tournaments then that becomes a bit problematic."
“When people exploit bugs and glitches in our multiplayer games on especially in esports tournaments then that becomes a bit problematic.”
-Interviewee 1
-Interviewee 1
-Interviewee 1
2. Unintentional Glitches
2. Unintentional Glitches
2. Unintentional Glitches
In contrast, when glitches are unintentional, they can create moments that are unexpectedly fun.
In contrast, when glitches are unintentional, they can create moments that are unexpectedly fun.
In contrast, when glitches are unintentional, they can create moments that are unexpectedly fun.
“ So, they’re just laughing, and we're supposed to be scared of the ghost. But instead, it's looking around and we're all standing there laughing at it. ”
“ So, they’re just laughing, and we're supposed to be scared of the ghost. But instead, it's looking around and we're all standing there laughing at it. ”
“ So, they’re just laughing, and we're supposed to be scared of the ghost. But instead, it's looking around and we're all standing there laughing at it.”
-Interviewee 2
-Interviewee 2
-Interviewee 2
3. Frequency
3. Frequency
3. Frequency
While playing Phasmophobia, Interviewee 2 and their friends who were playing together encountered an unexpected glitch that broke their "scary" expectations for the game, which created a funny moment for them. However, the frequency of the glitches can negatively alter the player's perception of them and lead to frustration.
While playing Phasmophobia, Interviewee 2 and their friends who were playing together encountered an unexpected glitch that broke their "scary" expectations for the game, which created a funny moment for them. However, the frequency of the glitches can negatively alter the player's perception of them and lead to frustration.
While playing Phasmophobia, Interviewee 2 and their friends who were playing together encountered an unexpected glitch that broke their "scary" expectations for the game, which created a funny moment for them. However, the frequency of the glitches can negatively alter the player's perception of them and lead to frustration.
“Initially, like when I experienced it for the first time or the first couple of times, I think I just sort of laughed it off…after a while, I think it starts to get really frustrating.”
“Initially, like when I experienced it for the first time or the first couple of times, I think I just sort of laughed it off…after a while, I think it starts to get really frustrating.”
“Initially, like when I experienced it for the first time or the first couple of times, I think I just sort of laughed it off…after a while, I think it starts to get really frustrating.”
-Interviewee 2
-Interviewee 2
-Interviewee 2
4. Socialization
4. Socialization
4. Socialization
During one of my observations, there were 5 different glitches over a span of 30 minutes. While one would think this would very negatively impact the player's experience, it turned out to be the opposite. Both the players streaming and the live Twitch chat thought that the glitches were very humorous. Even though the glitches created chaos, the players and chat were able to laugh about them together, showing that having other players present during unexpected glitches can positively alter their perception.
During one of my observations, there were 5 different glitches over a span of 30 minutes. While one would think this would very negatively impact the player's experience, it turned out to be the opposite. Both the players streaming and the live Twitch chat thought that the glitches were very humorous. Even though the glitches created chaos, the players and chat were able to laugh about them together, showing that having other players present during unexpected glitches can positively alter their perception.
During one of my observations, there were 5 different glitches over a span of 30 minutes. While one would think this would very negatively impact the player's experience, it turned out to be the opposite. Both the players streaming and the live Twitch chat thought that the glitches were very humorous. Even though the glitches created chaos, the players and chat were able to laugh about them together, showing that having other players present during unexpected glitches can positively alter their perception.
“This stream has been the most hilarious s*** so far.”
“This stream has been the most hilarious s*** so far.”
“This stream has been the most hilarious s*** so far.”
-Twitch Chatter
-Twitch Chatter
-Twitch Chatter
5. Immersion
5. Immersion
5. Immersion
On the other hand, when no other players are present such as during single-player games, glitches can affect a big component for these types of games: immersion. When a glitch occurs during intense gameplay moments, it can disrupt the narrative and ruin the immersion.
On the other hand, when no other players are present such as during single-player games, glitches can affect a big component for these types of games: immersion. When a glitch occurs during intense gameplay moments, it can disrupt the narrative and ruin the immersion.
On the other hand, when no other players are present such as during single-player games, glitches can affect a big component for these types of games: immersion. When a glitch occurs during intense gameplay moments, it can disrupt the narrative and ruin the immersion.
“Like if there's a glitch in the boss fight… that would kind of ruin the whole experience.”
“Like if there's a glitch in the boss fight… that would kind of ruin the whole experience.”
“Like if there's a glitch in the boss fight… that would kind of ruin the whole experience.”
-Interviewee 5
-Interviewee 5
-Interviewee 5
6. The Developer's Response
6. The Developer's Response
6. The Developer's Response
Lastly, I asked players how they felt about developer's responses to glitches. Overall, it was a bit mixed, but this could be explained by the fact that the previously mentioned factors can alter how the players feel about the glitches to begin with. Some believe that removing "harmless" glitches make the game less fun, while others think that "good" games won't have many glitches.
Lastly, I asked players how they felt about developer's responses to glitches. Overall, it was a bit mixed, but this could be explained by the fact that the previously mentioned factors can alter how the players feel about the glitches to begin with. Some believe that removing "harmless" glitches make the game less fun, while others think that "good" games won't have many glitches.
Lastly, I asked players how they felt about developer's responses to glitches. Overall, it was a bit mixed, but this could be explained by the fact that the previously mentioned factors can alter how the players feel about the glitches to begin with. Some believe that removing "harmless" glitches make the game less fun, while others think that "good" games won't have many glitches.
“In my opinion, like for example, [the glitches] the Spiderman Devs took out, now you cannot do it anymore and that is kind of, I don't know, that kind of makes the game kind of boring.”
“In my opinion, like for example, [the glitches] the Spiderman Devs took out, now you cannot do it anymore and that is kind of, I don't know, that kind of makes the game kind of boring.”
“In my opinion, like for example, [the glitches] the Spiderman Devs took out, now you cannot do it anymore and that is kind of, I don't know, that kind of makes the game kind of boring.”
-Interviewee 4
-Interviewee 4
-Interviewee 4
However, which bugs to patch and when is less clear. Bugs that have less impact on the overall gameplay and create fun moments as the interviewees said could be considered “low priority” so that developers can focus on higher priority issues; this creates my last theme.
However, which bugs to patch and when is less clear. Bugs that have less impact on the overall gameplay and create fun moments as the interviewees said could be considered “low priority” so that developers can focus on higher priority issues; this creates my last theme.
However, which bugs to patch and when is less clear. Bugs that have less impact on the overall gameplay and create fun moments as the interviewees said could be considered “low priority” so that developers can focus on higher priority issues; this creates my last theme.
In Conclusion
In Conclusion
In Conclusion
There are many factors that affect how a player perceives glitches, but there are three main factors that I found to be the most important:
There are many factors that affect how a player perceives glitches, but there are three main factors that I found to be the most important:
There are many factors that affect how a player perceives glitches, but there are three main factors that I found to be the most important:
The Context
The Context
The Frequency
The Frequency
The Outcome
The Outcome
The context of which a glitch happens largely affects the player's response. Is it a single or multiplayer game? Is it in a competitive context or no? What is the genre of the game? Was the glitch intentional or unintentional?
As discussed above, the frequency can affect or even change a player's perception of a glitch/game. If a glitch is recurrent, even if minor, will negatively impact the player's perception of the game.
Finally, the final outcome or result of the glitch will affect it's perception. Did the glitch result in a minor break in the games flow? Or did it cause a huge setback? Glitches with larger impacts will be seen as more problematic and therefore, more negative.
To explain these concepts, I created the following concept map:
The context of which a glitch happens largely affects the player's response. Is it a single or multiplayer game? Is it in a competitive context or no? What is the genre of the game? Was the glitch intentional or unintentional?
As discussed above, the frequency can affect or even change a player's perception of a glitch/game. If a glitch is recurrent, even if minor, will negatively impact the player's perception of the game.
Finally, the final outcome or result of the glitch will affect it's perception. Did the glitch result in a minor break in the games flow? Or did it cause a huge setback? Glitches with larger impacts will be seen as more problematic and therefore, more negative.
To explain these concepts, I created the following concept map:
The context of which a glitch happens largely affects the player's response. Is it a single or multiplayer game? Is it in a competitive context or no? What is the genre of the game? Was the glitch intentional or unintentional?
As discussed above, the frequency can affect or even change a player's perception of a glitch/game. If a glitch is recurrent, even if minor, will negatively impact the player's perception of the game.
Finally, the final outcome or result of the glitch will affect it's perception. Did the glitch result in a minor break in the games flow? Or did it cause a huge setback? Glitches with larger impacts will be seen as more problematic and therefore, more negative.
To explain these concepts, I created the following concept map:


What I Learned
What I Learned
What I Learned
This was one of my first largely qualitative research projects that I developed from start to finish, including the planning, execution, data analysis, and delivery of results. It was a great learning experience where I was able to apply many different techniques, including some experimental ones, such as "Net-nography" where I observed online gaming communities.
A very helpful lesson I learned while working on this project was how to effectively work on multiple projects at the same time. During this project, I also worked on two other research projects. While it was challenging, I found that having different research topics helped me to shift focus to avoid burnout and also find similarities and differences between them, which provided a unique perspective otherwise not possible.
I greatly enjoyed this project, and it cemented my love for qualitative research methods!
This was one of my first largely qualitative research projects that I developed from start to finish, including the planning, execution, data analysis, and delivery of results. It was a great learning experience where I was able to apply many different techniques, including some experimental ones, such as "Net-nography" where I observed online gaming communities.
A very helpful lesson I learned while working on this project was how to effectively work on multiple projects at the same time. During this project, I also worked on two other research projects. While it was challenging, I found that having different research topics helped me to shift focus to avoid burnout and also find similarities and differences between them, which provided a unique perspective otherwise not possible.
I greatly enjoyed this project, and it cemented my love for qualitative research methods!
This was one of my first largely qualitative research projects that I developed from start to finish, including the planning, execution, data analysis, and delivery of results. It was a great learning experience where I was able to apply many different techniques, including some experimental ones, such as "Net-nography" where I observed online gaming communities.
A very helpful lesson I learned while working on this project was how to effectively work on multiple projects at the same time. During this project, I also worked on two other research projects. While it was challenging, I found that having different research topics helped me to shift focus to avoid burnout and also find similarities and differences between them, which provided a unique perspective otherwise not possible.
I greatly enjoyed this project, and it cemented my love for qualitative research methods!
Want to explore more about glitches in games? See my GameBreaker project!
Want to explore more about glitches in games? See my GameBreaker project!
Want to explore more about glitches in games? See my GameBreaker project!
Or, view other projects