

Available for full time positions


Hi, I'm Jessica!
Hi, I'm Jessica!
Hi, I'm Jessica!
I'm a UX Researcher and problem-solver who translates cosmic curiosity into user-centered design.
My Background in Planetary Science allows me to explore user experiences with the same analytical rigor I once applied to planetary research.
I'm a UX Researcher and problem-solver who translates cosmic curiosity into user-centered design.
My Background in Planetary Science allows me to explore user experiences with the same analytical rigor I once applied to planetary research.
I'm a UX Researcher and problem-solver who translates cosmic curiosity into user-centered design.
My Background in Planetary Science allows me to explore user experiences with the same analytical rigor I once applied to planetary research.
Case Studies
Case Studies
Case Studies
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Walmart Pharmacy Software Redesign
Walmart Pharmacy Software Redesign
**Work in progress!!**
While Walmart has wonderfully designed apps for customers and employees alike, the software used in Walmart Pharmacy by pharmacists and technicians lacks that same user-friendliness. This is my own redesign of the app addressing common problems.
**Work in progress!!**
While Walmart has wonderfully designed apps for customers and employees alike, the software used in Walmart Pharmacy by pharmacists and technicians lacks that same user-friendliness. This is my own redesign of the app addressing common problems.
UX Research
UX Research
Desktop App Design
Desktop App Design
UX Design
UX Design


Game Breaker
To help game developers and designers explore glitches during the development process, I created an ideation tool/card deck called GameBreaker, which implements game mechanics, rules, player types, and glitches.
UX Research
Design Intervention
UX Design

Japanese Language Learning in VR
Japanese Language Learning in VR
Japanese Language Learning in VR
To utilize the affordances of VR and supplement Japanese students' learning, my team and I prototyped a VR Japanese language-learning game.
To utilize the affordances of VR and supplement Japanese students' learning, my team and I prototyped a VR Japanese language-learning game.
To utilize the affordances of VR and supplement Japanese students' learning, my team and I prototyped a VR Japanese language-learning game.
UX Design
VR
UX Design
VR
VR
Embodied Design
UX Design
Embodied Design
Embodied Design




To help game developers and designers explore glitches during the development process, I created an ideation tool/card deck called GameBreaker, which implements game mechanics, rules, player types, and glitches.
UX Design
VR
Bodystorming
Game Breaker

To help game developers and designers explore glitches during the development process, I created an ideation tool/card deck called GameBreaker, which implements game mechanics, rules, player types, and glitches.
UX Research
UX Design
Design Intervention
GameBreaker
Visualizing the Vapor Pressure of Minerals using Python
Visualizing the Vapor Pressure of Minerals using Python
Visualizing the Vapor Pressure of Minerals using Python
During a two year internship at NASA Goddard, I performed lab experiments and developed a python code to visualize the data we collected. I also presented this preliminary data at the 2021 AGU conference during a poster session.
During a two year internship at NASA Goddard, I performed lab experiments and developed a python code to visualize the data we collected. I also presented this preliminary data at the 2021 AGU conference during a poster session.
During a two year internship at NASA Goddard, I performed lab experiments and developed a python code to visualize the data we collected. I also presented this preliminary data at the 2021 AGU conference during a poster session.
Python
Python
Python
Research
Research
Research
Data Vis
Data Vis
Data Vis

Walmart Pharmacy Software Redesign
**Work in progress!!**
While Walmart has wonderfully designed apps for customers and employees alike, the software used in Walmart Pharmacy by pharmacists and technicians lacks that same user-friendliness. This is my own redesign of the app addressing common problems.
UX Research
Desktop App Design
UX Design

My Process
My Process
With a background in research and technology, I am well equipped to explore complex problem spaces, finding actionable insights that I utilize in my designs. Below is a simplified overview of the different steps I follow in my design process.
With a background in research and technology, I am well equipped to explore complex problem spaces, finding actionable insights that I utilize in my designs. Below is a simplified overview of the different steps I follow in my design process.
With a background in research and technology, I am well equipped to explore complex problem spaces, finding actionable insights that I utilize in my designs. Below is a simplified overview of the different steps I follow in my design process.
Research
Research
Research
Whether it's secondary or primary, I excel in gathering insights to guide and inform designs.
Whether it's secondary or primary, I excel in gathering insights to guide and inform designs.
Whether it's secondary or primary, I excel in gathering insights to guide and inform designs.



Define & Refine
Define & Refine
Define & Refine
After gathering research insights, I clearly define the problem space affecting the users.
After gathering research insights, I clearly define the problem space affecting the users.
After gathering research insights, I clearly define the problem space affecting the users.



Design & Prototype
Design & Prototype
Design & Prototype
Once the problem space is specified, I begin designing solutions, approaching the problem from different perspectives.
Once the problem space is specified, I begin designing solutions, approaching the problem from different perspectives.
Once the problem space is specified, I begin designing solutions, approaching the problem from different perspectives.



Testing & Iteration
Testing & Iteration
Testing & Iteration
After creating an initial prototype, I test with the intended users to get their feedback, identifying areas of improvement to implement in future iterations.
After creating an initial prototype, I test with the intended users to get their feedback, identifying areas of improvement to implement in future iterations.
After creating an initial prototype, I test with the intended users to get their feedback, identifying areas of improvement to implement in future iterations.



It's important to note that this process isn't linear. Each project presents its own unique challenges and so I approach them from an adaptive mindset, doing whatever research, designing, testing, etc. as needed in order to create the best design/solutions for the users!
It's important to note that this process isn't linear. Each project presents its own unique challenges and so I approach them from an adaptive mindset, doing whatever research, designing, testing, etc. as needed in order to create the best design/solutions for the users!
It's important to note that this process isn't linear. Each project presents its own unique challenges and so I approach them from an adaptive mindset, doing whatever research, designing, testing, etc. as needed in order to create the best design/solutions for the users!