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GameBreaker
UX Research
Design Intervention
UX Design
To help game developers and designers explore glitches during the development process, I created an ideation tool/card deck called GameBreaker, which implements game mechanics, rules, player types, and glitches.
The Impact of Glitches in Games: an Exploratory Study
Qualitative Research
Games UX
Having observed various reactions to glitches and bugs in popular games, I investigated how different kinds of glitches impact the player's overall experience, covering multiple contexts.
The Impact of Glitches in Games
Japanese Language Learning in VR
VR
Bodystorming
To utilize the affordances of VR and supplement Japanese students' learning, my team and I prototyped a VR Japanese language-learning game.
Glitches in games are unavoidable. Players see the potential they have, and game developers should too. To help game developers and designers explore glitches during the development process, I created an ideation tool/card deck called GameBreaker, which implements game mechanics, rules, player types, and yes, glitches.
Purdue Sports Futures - Metaverse
To explore how the future of sports may look in the Metaverse, my team created a Purdue Football experience within VR, partnering with Iconic Engine.